AI Insights · Timothy · April 2022
Top 5 Educational Games on Android in Egypt: Q1 2022
In Q1 2022, the top educational games on Android in Egypt showed varied performance in downloads, revenue, and active users, with notable trends and growth for some apps.
In the first quarter of 2022, the top 5 educational games on the Android platform in Egypt exhibited diverse performance trends. The data, sourced from Sensor Tower, provides insights into weekly downloads, revenue, and active users for these applications.
Lingokids - Play and Learn experienced fluctuations in its weekly downloads, starting strong with 9.3K downloads in the first week of January but dropping to around 1.5K by the end of February. However, a significant spike occurred mid-March, peaking at 24.2K downloads. Weekly revenue for the app remained relatively stable, averaging around $170, with minor ups and downs throughout the quarter. Active users rose sharply in mid-March to 34.7K before stabilizing at 18.7K by the end of March.
Lamsa - Kids Learning App saw a notable increase in downloads, reaching a high of 38.2K in late February. The app's revenue showed modest growth, peaking at $60 in early March. Active users followed a similar upward trend, peaking at 65.4K in the third week of February before settling at 50.8K by the end of March.
Keiki Learning games for Kids had a relatively low but steady performance. Downloads peaked at 983 in late January, while revenue showed a gradual increase, reaching $34 by the end of March. Active users saw a significant rise in late January at 617, but the numbers fluctuated and settled around 93 by the end of the quarter.
Reading Eggs - Learn to Read demonstrated minimal activity in terms of downloads and active users. The app's revenue peaked at $50 in late December but saw a decline, averaging around $10 throughout most of the quarter.
Сказбука игры для малышей 3-6 exhibited a downward trend in both downloads and active users. Downloads were highest at 99 in early January but dropped to zero by the end of the quarter. Active users also decreased steadily, starting at 114 in late December and reaching zero by the end of February. Revenue for the app remained low, peaking at $39 in early January.
For more detailed insights and data trends, visit Sensor Tower.